![]() ![]() ![]() Admittedly this vehicle is especially good, but at level 2, your main hero early game can get with 5 skill points (+60 energy): Still not convinced? Often the attacks on tier 1-2 vehicles are straight up as good as / tier 1-2 weapons anyway if not better. As others mentioned, the hero jumps out of the vehicle when the vehicle dies so it's almost like getting the syndicate skill "escape module" for free (okay, not quite as good since you don't teleport after and need to re-buy the vehicle, but close). Having flying stacks + a hero in a flying or hovering vehicle is a very powerful combo, you can often "snipe" enemy colonies then raze them quickly before the enemy responds-or if they do-you waste their time and resources while you can retreat across the strategic map to ocean or mountains easily at no cost. Many of them fly or hover, increasing your ability to move across the strategic and tactical maps. Usually add mobility (especially the tier 1-2s). ![]() Flying vehicles get the +15% harder to hit bonus too obviously, so making super high %harder to hit heroes is much easier this way (and super strong). Usually additional hp, armor, or shields. Most of the time if I can afford it, I'll get piloting though.īelow I'll talk about basic piloting only, I think going advanced piloting is a lot more "depends on the situation" especially when modular extension is very good as well at lvl8.Ĭonsider basic piloting alone though, for 5 skill points you get: Some of the better tier III weps as well, depending on the strategic situation. I agree that if I have a tier IV weapon available and only basic piloting avail, I'm equipping the weapon. Going to have to agree with the majority here and say vehicles are very strong usually. ![]()
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